OctaneRender is a powerful and fast GPU-based render engine that can produce stunning photorealistic images and animations. It is compatible with Autodesk 3ds Max, one of the most popular 3D modeling and animation software. In this article, we will show you how to install and use OctaneRender for 3ds Max.
To install OctaneRender for 3ds Max, you will need the following requirements:
A license for the OctaneRender Standalone Edition and the 3ds Max plugin. You can purchase them on the OTOY website or upgrade your existing license.
A NVIDIA graphics card that supports CUDA 10.1 with the latest drivers. You can find the download links for Windows here.
A 3ds Max host application version 2013 to 2020.
Once you have the requirements, follow these steps to install OctaneRender for 3ds Max:
Download and install the OctaneRender Standalone Edition. If you already have a Standalone license activated on your computer, you can skip this step.
Download the software from the Latest Additions to OctaneRender and run the plugin installer (you will need to be admin in order to do this).
While you are installing the program, you will be prompted to choose from a list of components. Please make sure to only install the components you want.
Open the 3ds Max application. If you did not activate your Standalone license, you will be prompted to enter your Otoy account credentials.
Go to the Render Setup Menu. This can be done by pressing F10 on your keyboard or clicking on the Render Setup icon on the main toolbar.
Open the Renderer dropdown and select OctaneRenderâ for 3dsMaxÂ plugin.
Congratulations! You have successfully installed OctaneRender for 3ds Max.
To use OctaneRender for 3ds Max, you will need to create an Octane camera and assign Octane materials to your objects. You can also adjust various render settings and options in the Render Setup window. Here are some basic steps to get you started:
Create an Octane camera by going to Create > Cameras > Octane Camera. You can also convert an existing camera to an Octane camera by right-clicking on it and choosing Convert To > Convert To Octane Camera.
Create or assign Octane materials to your objects by using the Material Editor. You can access it by pressing M on your keyboard or clicking on the Material Editor icon on the main toolbar. You can choose from various material types, such as diffuse, specular, metallic, layered, etc. You can also use OSL shaders or procedural textures for more flexibility and control.
Adjust the render settings and options in the Render Setup window. You can change the resolution, sampling, kernel, post-processing, environment, etc. You can also enable or disable features such as RTX acceleration, AI denoiser, AI light system, etc.
Start rendering by pressing Shift+Q on your keyboard or clicking on the Render icon on the main toolbar. You can also use ActiveShade mode to see a live preview of your scene as you make changes.
That's it! You are now ready to create amazing images and animations with OctaneRender for 3ds Max.
If you want to learn more about OctaneRender for 3ds Max, you can check out these online resources: